
Swiping up on one of the three available powers-located on the bottom right side of the screen-will activate them for a limited time. The final piece of the puzzle, then, is the indispensable assistance your team of Yokai partners provides. Sword attacks are performed automatically whenever you're in range of your targeted enemy, and you can easily double-tap the screen to switch between the available targets. Whenever you stylishly dodge a major attack, the action slows down, giving you the opportunity to do an ink brush-style swipe across the screen for some serious damage.

Touching the left side of the screen will move your character around the combat arena, and swiping dodges in a specific direction. Naturally, that means the controls are very simplified. I'll admit I was skeptical at first, especially since my idea of a Platinum action game involves a whole lot of precise dodging to avoid relentless enemy attacks, but they actually did manage to squeeze this into the tight frame of a mobile action game. I started out by choosing one of the Story Mode missions, which had me taking on a couple waves of mischievous Yokai with my heroic samurai, Onimaru. While these hands-on impressions are just that, playing World of Demons for about a half hour or so gave me a pretty good idea of what they were going for. The key promise here was an "uncompromised" take on the fluid action for which the developer is known. Shortly after the veil was lifted, the team handed us all an iPhone-the iOS version is set to launch first this summer, after all-and we dove straight into Platinum's first foray into mobile. Last week I posted about the reveal of World of Demons, a new partnership between mobile game publisher DeNA and renowned action game developer PlatinumGames.
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Most of them lumped into gangs battling for dominion, each led by its own head honcho. The Demon World is inhabited by all kinds of nasties.
